![]() ![]() Increasing development to all owned provinces. Taking control of religious/cultural groups and regions. Converting/coring/culturising all owned provinces. Removing autonomy/separatism from all owned provinces. Creating countries from the start without needing any requirements. Fun for making weird situations and watching it all go down in observer mode. Helps to save time by applying effects to all provinces. IF YOU ARE REPORTING A BUG please also mention the nation you are experiencing the problem with (or all of them if it is the case) the approximate in-game date, the version of this mod you are using (the date), and any other mods you are using.Ī mod for altering the game, creating impossible scenarios through various decisions and events. I'm open to suggestions for more options, but no guarantees that they are possible.Īny bugs, problems or situations where the AI can access the cheats can be reported in the Steam Workshop comments section for this mod. There should be no real noticable change to the mod. Removed the mod's reliance on province groups to make it more compatible with other mods. Updated to work with version 1.35.3.0 Ottomans (f6b8) Options will be reorganised for ease of use/removed because they are broken. When patches come out some options will stop working or crash your game. ![]() This mod has options that can crash your game. Latest Mod Version: 1.35.3.0 Ottomans (f6b8) We can't list every contributor here, but feel free to read the full credits here. The following mods are integrated or partially integrated with permission from their respective authors. If you want to support the team, please consider visiting our Patreon page [The M&T team would like to wholheartedly thank the Patreons for their continued support, and are also so very thankful for the enormous help of the Closed Alpha testers in rooting out bugs and helping with the Wiki. Join the Discord to join the community, report bugs or see teasers and more. ![]() Q: Where do i find the different modules working with this mod ? Q: Do I have to install the compability patch if I have a certain DLC ?Ī: the compability patches make the units sprites fit better on the M&T map and are not necesarry to run at all, only use them if you have the associated unit sprites activated. Q: Can I play this mod with only the graphical and map changes? What's changed?Ī: Owing to upgrades to the Clauswitz Engine, and better scripting, FPS has been significantly increased on most machines. Q: I played this game a few years ago, but it ran slowly on my computer. Craddle of Civilisations is important for to keep population going when disbanding armies. Q: I subscribed, but mod doesn't appear in the Launcher or the game loads Vanilla.Ī: Unsubscribe from M&T v2.52, check you don't have a version downloaded from the forum, and resubscribe.Ī: Mandate of Heaven is important for balancing China. A unique musical score composed by ciadude2 Completely new population systems, immigration systems and a fully-realized economy Completely new Estate and State Systems Overhauled graphics and map courtesy of EOOQE. Reworked religious mechanics inspired by Dharper's Dei Gratia, revamped completely for MEIOU and Taxes 3.0. Extends the timeline, offering five hundred years of history (1356-1856). Fifteen-hundred new provinces and counting, as well as new nations. Welcome to MEIOU and Taxes, the quintessential overhaul mod for EUIV v.1.35.*.īrought to you with love by Gigau, FireKahuna, Beorsferth, Kjh, Dgl, amukorihSCoffee, Mepper, Mati, Sun Wu, and the rest of the M&T team. ![]()
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